Data Structure Descriptors (DSDs) are a compact representation of a (possibly
non-contiguous) chunk of memory or a sequence of incoming or outgoing wavelets.
Combined with DSD operations, DSDs enable various repeated operations to be
expressed using just one hardware instruction.
All kinds of DSDs share one key property, the extent or length. This
property represents the number of repeated operations or number of iterations
that the DSD represents.
Basic Syntax
DSDs are defined in CSL using the following syntax:
@get_dsd(dsd_type, properties);
Where:
dsd_type is one of mem1d_dsd, mem4d_dsd, circbuf_dsd,
fabin_dsd, or fabout_dsd.
properties is a struct that specifies auxiliary properties of the
particular DSD type.
Different DSD types require different properties.
One-Dimensional Memory Vectors
The mem1d_dsd type is used to encode a memory vector using a single
induction variable. Memory vectors are configured using the following fields:
base_address, any expression of pointer type.
extent, any expression of type u16.
stride, any expression of type i8. (optional, defaults to 1).
offset, any expression of type i16.
(optional, defaults to zero).
tensor_access, a comptime-known tensor access expression
(see tensor_access).
wavelet_index_offset, a comptime-known boolean expression
(optional, defaults to false).
tensor_access
The tensor_access field is a convenient grouping of properties that
fully specifies a memory access pattern through an expression that is
referred to as a tensor access expression. A tensor access expression
has the following syntax:
|<induction-variable>| {<length>} -> <base-address>[<expr>]
Where:
induction-variable, a single identifier that represents the loop
induction variable (its iteration variable).
length, a comptime-known non-negative integer expression that represents
the number of times to iterate.
base-address, the name of a variable of tensor type or the name of a
comptime-known variable of pointer-to-tensor type.
<expr>, a comma-separated list of affine expressions of the loop
iteration variable and comptime-known values. There must be exactly as
many affine expressions as the number of dimensions of the tensor that
is specified by base-address.
For example:
const array = @zeros([10]u16);
const tenWords = @get_dsd(mem1d_dsd, .{
.tensor_access = |i|{10} -> array[i]
});
In the above snippet, tenWords is a mem1d_dsd specifying accesses to
array at indices 0 through 9.
A tensor access expression can be used to refer to odd elements of an array:
const array = @zeros([10]u16);
const oddElements = @get_dsd(mem1d_dsd, .{
.tensor_access = |i|{5} -> array[2 * i + 1]
});
It can also be used to refer to a single element of the array:
const array = @zeros([10]u16);
const firstElement = @get_dsd(mem1d_dsd, .{
.tensor_access = |i|{10} -> array[0]
});
Such a pattern is often useful in reduction operations.
Although mem1d_dsd allows only one induction variable, the underlying array
can still be a multidimensional array. For instance, the following mem1d
DSD refers to the diagonal elements of a 2D (20x20) array.
const array = @zeros([20,20]u16);
const diagonal = @get_dsd(mem1d_dsd, .{
.tensor_access = |i|{20} -> array[i,i]
});
The tensor access expression is syntactic sugar to create an anonymous struct
with the following comptime-known fields:
base_address, a pointer representing the base address of the underlying
access pattern.
offset, an expression of type i16 that is the access pattern’s offset
from base_address.
stride, a tuple containing a single expression of type ‘i8’.
extent, a tuple containing a single expression of type ‘u16’.
This also means that the type of a tensor access expression is that of the
corresponding anonymous struct.
For example:
var A: [10]i16;
// 'access_of_A' is exactly equivalent to:
// .{.base_address = &A, .offset = 42, .stride = .{2}, .extent = .{10}}
const access_of_A = |i|{10} -> A[2*i + 42];
// A 'mem1d_dsd' created through the 'tensor_access' property.
const dsd1 = @get_dsd(mem1d_dsd, .{.tensor_access = access_of_A});
// A 'mem1d_dsd' created through explicitly specifying properties
// individually.
const dsd2 = @get_dsd(mem1d_dsd, .{.base_address = access_of_A.base_address,
.offset = access_of_A.offset,
.stride = access_of_A.stride,
.extent = access_of_A.extent});
In the example above, both ways of creating a 1D memory DSD are equivalent,
which means that dsd1 and dsd2 are exactly the same.
As a result, it is also possible to use an anonymous struct directly as
the value of the tensor_access field, as follows:
var A: [10]i16;
// The '.offset' field defaults to zero.
const access_of_A = .{.base_address = &A,
.stride = 2,
.extent = 10};
const dsd = @get_dsd(mem1d_dsd, .{.tensor_access = access_of_A});
It is not allowed to specify any DSD properties twice, which means that
the base_address, stride, extent and offset fields cannot
be specified in both the tensor_access value and as top-level properties
at the same time.
Runtime mem1d_dsd tensor access properties
By specifying memory access properties of 1D memory DSDs individually, we are
able to use runtime values for them. This is not possible through the
tensor access expression since they must be comptime-known.
For example:
var ptr: [*]i16;
task foo(stride: i16, len: u16) void {
// Definition of a 'mem1d_dsd' with runtime properties.
var dsd = @get_dsd(mem1d_dsd, .{.base_address = ptr,
.stride = @as(i8, stride),
.extent = len});
}
wavelet_index_offset
The wavelet_index_offset field expects a comptime-known boolean value that
indicates whether the wavelet_index_offset mode is enabled.
If the wavelet_index_offset mode is enabled, the address of the underlying
memory buffer is incremented by the index specified in the DSD operation as
explained in Explicit Index Offset.
If a DSD with wavelet_index_offset enabled is used in a DSD operation, the
DSD operation must provide an index field. Otherwise, the behavior of the
respective DSD operation is undefined.
const array = @zeros([size]u16);
const memDSD = @get_dsd(mem1d_dsd, .{
.tensor_access = |i|{10} -> array[i],
.wavelet_index_offset = true
});
task my_task() void {
// The addition will start at an offset specified
// by 'my_index'.
@add16(memDSD, memDSD, data, .{.index = my_index});
// The behavior of this builtin is undefined.
@add16(memDSD, memDSD, data);
}
Two-, Three-, or Four-Dimensional Memory Vectors
The mem4d_dsd is a DSD type that is used to refer to multi-dimensional
memory vectors, up to a maximum of four dimensions. Multi-dimensional memory
vectors are configured using the following fields:
base_address, a comptime-known pointer to a tensor.
offset, any expression of type i16
(optional, defaults to zero).
stride, a comptime-known tuple (i.e., anonymous struct with nameless
fields) of expressions of type i16. (opional, defaults to a tuple
with values of 1 that has the same size as the extent tuple).
extent, a comptime-known tuple (i.e., anonymous struct with nameless
fields) of expressions of type u16.
tensor_access, a tensor access expression
(see tensor_access).
wavelet_index_offset, a comptime-known boolean expression
(optional, defaults to false).
tensor_access
Like in 1D memory DSDs, the tensor_access field is a convenient grouping of
properties through a tensor access expression. The only difference is that
in multi-dimensional memory DSDs we can have up to 4 comma-seprated induction
variables and length expressions and the number of induction
variables and length expressions must match. For example:
const array = @zeros([4,3]u16);
const subset = @get_dsd(mem4d_dsd, .{
.tensor_access = |i,j|{2,2} -> array[i, j]
});
The subset DSD will access four elements of array in the following
order: [0, 0], [0, 1], [1, 0], [1, 1].
The following, more complicated, example shows a DSD that uses all four
dimensions with non-zero offsets.
const array = @zeros([1,2,3,4]u16);
const subset = @get_dsd(mem4d_dsd, .{
.tensor_access = |i,j,k,l|{1,2,1,4} -> array[i, j, 1+k, l]
});
Here, the subset DSD will access 8 elements of array in the following
order:
[0,0,1,0]
[0,0,1,1]
[0,0,1,2]
[0,0,1,3]
[0,1,1,0]
[0,1,1,1]
[0,1,1,2]
[0,1,1,3]
mem4d DSDs can be used with single-dimensional vectors as well, like in the
following, somewhat contrived, example:
const subset = @get_dsd(mem4d_dsd, .{
.tensor_access = |i,j,k,l|{1,1,1,1} -> array[i + j + k + l]
});
In the above example, the subset will only access element 0 of
array.
Like 1D memory DSDs the tensor access expression is lowered into an
anonymous struct with the same fields
(see tensor_access). For example:
var A: [20]i16;
const dsd1 = @get_dsd(mem4d_dsd, .{
.tensor_access = |i,j|{5,5} -> A[2*i + j]
});
// Equivalent to dsd1
const dsd2 = @get_dsd(mem4d_dsd, .{
.base_address = &A, .extent = .{5, 5}, .stride = .{1, -2}
});
The stride determines by how much the address changes when we increment the
access. This must take into account the values that are reset when the access
is incremented.
To understand the mapping between tensor access expression and the strides,
consider the behavior of the above example.
Considering each dimension in turn:
- Each time the inner dimension
j is incremented, the accessed index of
A increases by 1, so stride 0 corresponding to the inner dimension
is 1.
- Each time the outer dimension
i is incremented, the inner dimension j
resets from its upper limit 4 to 0. The access at i = 0, j = 4 is
at index 2*0 + 4 = 4, and the access at i = 1, j = 0 is at index
2*1 + 0 = 2. Thus, the accessed index of A changes by 2 - 4 = -2,
so stride 1 corresponding to the outer dimension is -2.
For a more complex example, consider:
var A: [4, 5]i16;
// 'access_of_A' is exactly equivalent to:
// .{.base_address = &A, .offset = 2,
// .stride = .{1,-3,-3,-23}, .extent = .{5,5,5,5}}
const access_of_A = |i, j, k, l|{5, 5, 5, 5} -> A[i + j, k + l + 2];
// A 'mem4d_dsd' created through the 'tensor_access' property.
const dsd1 = @get_dsd(mem4d_dsd, .{.tensor_access = access_of_A});
// A 'mem4d_dsd' created through explicitly specifying properties
// individually.
const dsd2 = @get_dsd(mem4d_dsd, .{.base_address = access_of_A.base_address,
.offset = access_of_A.offset,
.stride = access_of_A.stride,
.extent = access_of_A.extent});
The array A is laid out row-major in memory. Thus, we can rewrite the
expression A[i + j, k + l + 2] as if it were a 1D array as
A[5 * (i + j) + k + l + 2]. Considering each stride in turn:
- To calculate the innermost stride 0, i.e. for
l, each time l is
incremented, the accessed index of A increases by 1.
- For stride 1, i.e. for
k, each time k is incremented, the
inner dimension l is reset from 4 to 0, so the accessed index of
A changes by 1 - 4 = -3.
- For stride 2, i.e. for
j, incrementing j increases the accessed index
of A by 5, but both k and l are reset from 4 to 0,
so the accessed index of A changes by 5 - 4 - 4 = -3.
- For stride 3, i.e. for
i, incrementing i increases the accessed index
of A by 5, but j, k, and l are reset from 4 to 0,
so the accessed index of A changes by 5 - 5*4 - 4 - 4 = -23.
Warning
The stride values are read left to right, but the access values are read
right to left. For example, for a stride of {1, -2} and extent of
{2, 4}, the innermost (fastest changing) dimension will have a stride
of 1 and extent of 4, while the outermost dimemsion will have a
stride of -2 and extent of 2.
wavelet_index_offset
See wavelet_index_offset.
Pointers To Scalars As Destinations
Some DSD operations support pointers to scalars as destination arguments.
These operations essentially behave as if the destination were a memory DSD
with zero stride, whose destination is a one-element array whose data is stored
at the pointer. For example:
const src_array = [8]f16{ 0, 1, 2, 3, 4, 5, 6, 7 };
// src_dsd will access src_array at indices, 0, 2, 4, and 6.
const src_dsd = @get_dsd(mem1d_dsd, .{
.tensor_access = |i|{4} -> src_array[2*i]
});
const dst_array = @zeros([1]f16);
// Because dst_dsd has zero stride (`i` is never mentioned to the right of
// the arrow in the tensor access expression), the @fmovh below will first
// move 0, then 2, then 4, then 6 into dst_array[0]. Thus afterwards,
// dst_array[0] will have a value of 6.
const dst_dsd = @get_dsd(mem1d_dsd, .{
.tensor_access = |i|{4} -> dst_array[0]
});
@fmovh(dst_array, src_dsd);
@assert(dst_array[0] == 6);
// An @fmovh operation with a pointer to scalar as its destination behaves
// similarly, so the value of dst_scalar after the following @fmovh will
// also be 6.
const dst_scalar: f16 = 0;
@fmovh(&dst_scalar, src_dsd);
@assert(dst_scalar == 6);
Circular Buffers
The circbuf_dsd type is used to implement a typical circular buffer, i.e.,
a contiguous one-dimensional memory buffer that will wrap around to its base
address (start) once computation reaches its wraparound position (end).
Circular buffer DSDs are configured using the following fields:
base_address, a comptime-known pointer.
extent, a comptime-known non-negative integer expression.
wraparound, a comptime-known expression of type u16.
The base_address field specifies the beginning (start) of the circular
buffer as well as its current position (head). Once a DSD operation reaches
the end of the circular buffer then the current position (head) will reset
back to the start, i.e., base_address.
The extent field specifies the number of iterations encapsulated by the DSD
representation. When a circbuf_dsd is used as an operand to a DSD operation,
the extent field determines how many elements are processed by that
operation.
The wraparound field represents the number of elements from the
base_address to the exclusive end of the circular buffer, or in other words,
the address at which the wraparound will occur.
If base_address is a comptime-known pointer to a tensor then wraparound is
optional and defaults to the size of the underlying tensor. If a wraparound
is explicitly provided then it must be no larger than the size, in number of
elements, of the underlying tensor.
For example:
var buffer: [10]f16;
// In this example, 'wraparound' is automatically set to 'size'.
// In this example, 'circbuf' will iterate over all the buffer
// elements twice given that the 'extent' is twice the size of
// the underlying buffer.
const circbuf1 = @get_dsd(circbuf_dsd, .{
.base_address = &buffer, .extent = 20
});
// In this example, the wraparound will take place after 5 iterations,
// which in this case, occur after `buffer[4]` is accessed.
const circbuf2 = @get_dsd(circbuf_dsd, .{
.base_address = &buffer, .extent = 20,
.wraparound = 5
});
// ERROR: wraparound exceeds the size of the underlying buffer.
const circbuf3 = @get_dsd(circbuf_dsd, .{
.base_address = &buffer, .extent = 20,
.wraparound = 15
});
// Wraparound is required since the base address is not a pointer
// to a tensor but a pointer to a scalar.
const circbuf4 = @get_dsd(circbuf_dsd, .{
.base_address = &buffer[offset], .extent = 20,
.wraparound = 5
});
Circular buffer DSDs cannot be used as operands to DSD operations directly.
They must be loaded using the @load_to_dsr_xdsr builtin at comptime or
runtime. See @load_to_dsr_xdsr.
The fabin_dsd DSD type is used to refer to wavelets arriving at the PE from
the fabric. Fabric input vectors are configured using the following fields.
input_queue, which specifies the input queue supplying wavelets to
associate with this vector
extent, which specifies the number of wavelets that this vector refers to
On WSE-2, fabric_color can be used instead of input_queue to specify the
color of the wavelets to associate with the vector.
For instance, the following DSD refers to 5 wavelets expected to arrive on color
trigger.
const inDsd = @get_dsd(fabin_dsd, .{ .extent = 5, .fabric_color = trigger });
On WSE-3, it is illegal for a DSD operation to have multiple arguments that are
fabric inputs.
In addition, on WSE-3, the following optional field is available:
priority, an optional field that sets the priority of the microthread
associated with the DSD. Possible values are
.{ .high = true }, .{ .medium = true }, .{ .low = true }.
Fabric Output Vectors
Fabric output vectors, specified using the fabout_dsd type, are configured
similarly to fabric input (fabin_dsd) vectors, with the exception that
fabric output vectors may contain the following additional fields:
control
wavelet_index_offset
control
The control field expects a comptime-known boolean expression, which is used
to signify control wavelets.
For instance, the following DSD refers to 1024 non-control wavelets to be sent
along the color tx.
const outDsd = @get_dsd(fabout_dsd, .{ .extent = 1024, .fabric_color = tx });
Whereas the following DSD refers to a single control wavelet to be sent along
the color out.
const dsd = @get_dsd(fabout_dsd, .{
.extent = 1,
.control = true,
.fabric_color = out,
});
wavelet_index_offset
The wavelet_index_offset field expects a comptime-known boolean expression,
which is used to enable the wavelet_index_offset mode. When this mode is
enabled, the outgoing wavelets will carry a fixed index field specified by the
user per-operation as explained in Explicit Index Offset.
Similar to the semantics of memory DSDs, if the operations that use fabric
output DSDs with wavelet_index_offset enabled do not specify an index
value, then the behavior is undefined.
const outDSD = @get_dsd(fabout_dsd, .{
.extent = 1,
.fabric_color = out,
.wavelet_index_offset = true,
});
task my_task() void {
// The outgoing wavelets will have 'my_index' stored in
// their high 16-bits.
@add16(outDSD, memDSD, 42, .{.index = my_index});
// The behavior of this builtin is undefined.
@add16(outDSD, memDSD, 42);
}
FIFOs
A FIFO DSD is a kind of DSD that uses a memory region to create a First-In
First-Out buffer.
To create a FIFO DSD, the @allocate_fifo builtin is used:
var fifo_buffer = @zeros([32]i16);
const fifo = @allocate_fifo(fifo_buffer);
The @allocate_fifo builtin must be associated with a const variable in
the global scope. The argument to @allocate_fifo must be a global array or
pointer to a global array. This array must be marked as var and its element
type must be an ABI-compatible numeric type.
If the fifo buffer (i.e., the argument to @allocate_fifo) was declared
without an explicit alignment requirement (by using the align) directive
(see Variables) then the compiler will force its alignment to be the
minimum alignment that is required for fifos on the target architecture.
On the other hand, if the fifo buffer has been declared with an explicit
alignment requirement that is less than the minimum alignment required
for fifo buffers on the target architecture, an error will be raised.
Note that if the fifo buffer is declared as extern (see Variables)
without an explicit align directive then a warning will be emitted
indicating that proper alignment must be specified for the respective
buffer definition. This warning can be suppressed by specifying an explicit
alignment requirement to the extern fifo buffer declaration.
Allocating a FIFO consumes hardware resources for the duration of the program,
as such they should be used sparingly.
The following restrictions apply when using a FIFO DSD in a DSD operation:
-
The FIFO DSD operand must be comptime-known.
-
A FIFO cannot be used as an operand to the
@map builtin.
-
If a DSD operation uses more than one source operand:
- at most one operand may be a FIFO DSD, and
- the FIFO DSD operand must not be the first (left-most) source operand.
The @allocate_fifo builtin takes an optional configuration struct which can
optionally contain the fields described below.
Full and Empty Actions
When a DSD operation that reads from an empty FIFO terminates, the length of
the FIFO will be updated to the remaining length after the FIFO became empty.
If the destination operand is a pointer to a scalar, any data popped from the
FIFO during the operation will be discarded, and the value stored at the pointer
will remain unchanged.
When a DSD operation that writes to a full FIFO terminates, the length of the
FIFO will be updated to the remaining length after the FIFO became full.
In addition, DSD operations that read from an empty FIFO or write to a full FIFO
will execute actions specified by the .empty_action and .full_action
configuration struct fields, respectively. Possible actions are:
test_or_suspend: If the DSD operation is synchronous, terminate the
operation and return false. If the DSD operation is asynchronous, suspend
the operation until the FIFO is no longer full or empty.
terminate: Terminate the operation and return true.
suspend: Suspend the operation until the FIFO is no longer full or empty.
Not supported on WSE-2.
fault: Halt execution with an unrecoverable fault. Not supported on WSE-2.
If .empty_action and/or .full_action are not specified, the corresponding
action defaults to test_or_suspend. .full_action is not supported on WSE-2.
var fifo_buffer = @zeros([32]i16);
const fifo = @allocate_fifo(
fifo_buffer,
.{ .empty_action = .{ .terminate = true },
.full_action = .{ .fault = true } } // Requires WSE-3
);
FIFOs are typically used with a pair of DSD operations: one operation writing
elements to the FIFO and one operation reading elements from the FIFO. For
example:
@mov16(fifo, ...); // Write to the FIFO
@mov16(..., fifo); // Read from the FIFO
Task Activation on Pop and Push
The .activate_pop configuration struct field specifies a local_task_id or
comptime-known task name to be activated on pop from the FIFO.
The .activate_push configuration struct field specifies a local_task_id or
comptime-known task name to be activated on push to the FIFO.
The associated task must be bound as a local task.
Note that the specified .activate_pop task is only activated on pop if the
FIFO has previously hit a FIFO full event, and if the pop causes the FIFO to
transition from having insufficient free space to having sufficient free space,
where “sufficient free space” means sufficient space for the push operation
that originally triggered the FIFO full event to proceed. The amount of space
required depends on the operand size and SIMD width of the push operation that
previously triggered the FIFO full event.
Similar rules apply in the other direction: the .activate_push task is only
activated on push if the FIFO has previously hit a FIFO empty event, and if the
push causes the FIFO to transition from having insufficient data to having
sufficient data, where “sufficient data” means sufficient data in the queue for
the pop operation that originally triggered the FIFO empty event to proceed.
task on_push() void { ... }
task on_pop() void { ... }
var fifo_buffer = @zeros([32]i16);
const fifo = @allocate_fifo(
fifo_buffer,
.{ .activate_pop = on_pop, .activate_push = on_push }
);
Changing FIFO Properties
The following builtins can be used to change the properties of a FIFO at
runtime. Changing FIFO properties at comptime will be enabled in the future
through the FIFO initialization builtin (i.e., @allocate_fifo).
As was mentioned earlier, FIFOs acquire hardware resources for the duration
of the program and therefore updating the properties of FIFOs happens in-place
by directly accessing these hardware resources without creating new DSD
values as is the case for the rest of the DSD kinds.
@set_fifo_read_length and @set_fifo_write_length
Update the length field of a FIFO that is associated with a read or
write operation respectively.
Syntax
@set_fifo_read_length(fifo, length);
@set_fifo_write_length(fifo, length);
Where:
fifo is a comptime-known FIFO DSD expression.
length is a 16-bit unsigned integer expression that specifies the
length to be applied in number of FIFO elements.
Example
var fifo_buffer = @zeros([32]i16);
// FIFOs are always initialized with read/write length zero.
const fifo = @allocate_fifo(fifo_buffer);
const fifo_length = 42;
// Sets the FIFO write length before a write operation.
@set_fifo_write_length(fifo, fifo_length);
@mov16(fifo, ...);
// Sets the FIFO read length before a read operation.
@set_fifo_read_length(fifo, fifo_length);
@move(..., fifo);
Semantics
The builtin will update the read or write length of the input FIFO
in-place by modifying the underlying hardware resource directly.
Changing DSD Properties
The following builtins can be used to change DSD properties at runtime or
comptime. All of these builtins will always result in a new DSD value while
the input value remains unchanged.
@set_dsd_base_addr
Create a new memory DSD value based on the input memory DSD value and
base address.
Syntax
@set_dsd_base_addr(input_dsd, base_addr);
Where:
input_dsd is a memory DSD expression, i.e., a DSD expression with a
type that is either mem1d_dsd or mem4d_dsd.
base_addr is a tensor identifier or a pointer expression whose base-type
is a tensor.
Example
var A = @zeros([10]i16);
// Create a new DSD that is a clone of 'input_dsd' but has
// 'A' as its base-address.
var dsd1 = @set_dsd_base_addr(input_dsd, A);
// Use a pointer expression as the new base-address parameter.
var dsd2 = @set_dsd_base_addr(input_dsd, &A);
Semantics
The builtin returns a new memory DSD value that is a clone of the input DSD
value but with the provided base_addr parameter as the new base address.
The new base address will replace both the base address and offset (if any)
of the input DSD value.
@increment_dsd_offset
Create a new memory DSD value based on the input memory DSD value, offset and
tensor element type.
Syntax
@increment_dsd_offset(input_dsd, offset, elem_type);
Where:
input_dsd is a memory DSD expression, i.e., a DSD expression with a
type that is either mem1d_dsd or mem4d_dsd.
offset is a 16-bit signed integer that specifies the offset to be applied
as number of elements of elem_type.
elem_type is a type expression that is used to convert offset into
number of words. It must be an ABI-compatible numeric type (u16, i16,
u32, i32, f16, or f32).
Example
const A = @zeros([10, 10]f32);
// dsdA is defined as a 2x2 square that is at a diagonal
// offset within A.
const dsdA = @get_dsd(mem4d_dsd, .{
.tensor_access = |i, j|{2, 2} -> A[i + 1, j + 1]});
// Create a new DSD that is a clone of the 'dsdA' but its
// base address is moved backwards by 10 f32 elements. In
// practice, new_dsd will have moved the 2x2 square upwards
// by one row.
var new_dsd = @increment_dsd_offset(dsdA, -10, f32);
Semantics
The builtin returns a new memory DSD value that is a clone of the input DSD
value but with a new base address that is the result of adding the offset
parameter to the base address of the input DSD. The offset parameter
specifies the number of tensor elements to be added to the input DSD’s base
address. The builtin performs no runtime or comptime checks for out-of-bounds
accesses so the user needs to be aware of such risk.
@set_dsd_length
Create a new DSD value based on the input DSD and length.
Syntax
@set_dsd_length(input_dsd, length);
Where:
input_dsd is a DSD expression with any DSD type except mem4d_dsd.
length is a 16-bit unsigned integer that specifies the length to be
applied in number of tensor elements or wavelets.
Semantics
The builtin returns a new DSD value that is a clone of the input DSD value
but with the new length applied.
@set_dsd_stride
Create a new 1D memory DSD value based on the input 1D memory DSD and stride.
Syntax
@set_dsd_stride(input_dsd, stride);
Where:
input_dsd is a DSD expression that must be of type mem1d_dsd.
stride is an 8-bit signed integer that specifies the stride to be applied
in number of tensor elements.
Semantics
The builtin returns a new DSD value that is a clone of the input DSD value but
with the new stride applied.
Asynchronous DSD Operations
DSD operations involving fabric operands are allowed to happen
asynchronously. This causes a new thread to start executing concurrently with
any ongoing tasks and other asynchronous operations. A thread that starts
executing as part of an asynchronous DSD operation is referred to as a
microthread (see Microthreads).
A DSD operation will happen asynchronously if either of these conditions are
true:
- At least one DSD operand has a fabric DSD type, that is,
fabin_dsd or
fabout_dsd, and the async configuration is used.
- At least one DSR operand was loaded using the
async configuration (see
@load_to_dsr).
For example:
// The @mov16 operation will be asynchronous.
@mov16(destination_dsd, source_dsd, .{.async = true});
// The @mov16 will also be asynchronous even though ``async`` is not
// specified by the operation itself.
const source_dsr = @get_dsr(dsr_src0, 0);
@load_to_dsr(source_dsr, my_fabin_dsd, .{.async = true});
// Specifying async here is not strictly necessary,
// but recommended to be explicit about the behavior of the operation.
@mov16(destination_dsd, source_dsr, .{.async = true});
For an operation on a DSR to occur asynchronously, the
DSR must be marked as asynchronous when a DSD is loaded to it with
@load_to_dsr.
In this case, it is not necessary to specify async in the DSD operation.
However, it is recommended to do so for clarity and explicitness.
All of the following configuration settings are directly applicable to
DSRs when using the @load_to_dsr builtin (see @load_to_dsr).
Completion of Asynchronous DSD Operations
When an asynchronous DSD operation completes, it may optionally activate or
unblock a task. The task to be activated or unblocked is specified in the last
argument of the DSD operation.
For example:
@mov16(destination_dsd, source_dsd, .{.async = true, .activate = mytask});
@mov16(destination_dsd, source_dsd, .{.async = true, .unblock = mytask});
At most one of activate or unblock may be specified.
The activate field can be a local_task_id or a comptime-known task name.
The associated task must be bound as a local task.
The unblock field can be a:
- WSE-2:
color, data_task_id, local_task_id,
or comptime-known task name.
- WSE-3:
input_queue, data_task_id, local_task_id,
or comptime-known task name.
As with the .async field, if using a DSR in an asynchronous operation,
the .activate and .unblock fields must be specified
in the @load_to_dsr call that loads a fabric DSD to the DSR.
For example:
// The @mov16 will also be asynchronous, and my_task_id will
// be activated upon completion.
const source_dsr = @get_dsr(dsr_src0, 0);
@load_to_dsr(source_dsr, my_fabin_dsd,
.{.async = true, .activate = my_task_id});
// Specifying async and activate here is not strictly necessary,
// but recommended to be explicit about the behavior of the operation.
@mov16(destination_dsd, source_dsr,
.{.async = true, .activate = my_task_id});
In this case, as with async, it is not necessary to specify activate
or unblock in the DSD operation.
However, it is recommended to do so for clarity and explicitness.
Dynamic Completion Based on Control Wavelets
The completion of an asynchronous DSD operation can also be triggered by control
wavelets. This capability must be explicitly enabled through the last argument
of the DSD operation by specifying the on_control field.
For example:
// The asynchronous DSD operation will terminate.
@mov16(destination_dsd, source_dsd,
.{.async = true, .on_control = .{.terminate = true}});
// The asynchronous DSD operation will terminate and task 'mytask' will be
// activated
@mov16(destination_dsd, source_dsd,
.{.async = true, .on_control = .{.activate = mytask}});
// The asynchronous DSD operation will terminate and task 'mytask' will be
// unblocked
@mov16(destination_dsd, source_dsd,
.{.async = true, .on_control = .{.unblock = mytask}});
The terminate action requires a boolean expression.
The activate action requires a local_task_id or task
name. For activate, the associated task must be bound as a local task.
The unblock action requires a:
- WSE-2:
color, data_task_id, local_task_id, or task name.
- WSE-3:
input_queue, data_task_id, local_task_id, or task name.
For unblock, the associated task must be bound as a data or local task.
Hardware Resources and Asynchronous DSD Operations
Asynchronous operations consume two kinds of hardware resources: queues and
microthreads. It is the programmer’s responsibility to ensure that concurrent
asynchronous DSD operations do not share the same resource (queue or
microthread).
Fabric Queues
Fabric operands involved in asynchronous DSD operations must be associated with
a queue. Input/Output queues are hardware buffers where data is temporarily
stored before entering or leaving the compute engine (CE) of a PE.
To specify a queue for fabric input DSDs (fabin_dsd), the input_queue
attribute must be used, with a value of type input_queue as the queue
identifier:
const my_fabin_dsd = @get_dsd(fabin_dsd,
.{...,
.input_queue = @get_input_queue(0), ...});
To specify a queue for fabric output DSDs (fabout_dsd), the output_queue
attribute must be used, with a value of type output_queue as the queue
identifier:
const my_fabout_dsd = @get_dsd(fabout_dsd,
.{...,
.output_queue = @get_output_queue(0), ...});
The hardware has a finite number of input and output queues, each with
different buffering capabilities.
| Queue Identifiers | WSE-2 Input Queue Length (words) | WSE-2 Output Queue Length (words) | WSE-3 Input Queue Length (words) | WSE-3 Output Queue Length (words) |
|---|
| 0, 1 | 6 | 2 | 8 | 8 |
| 2, 3 | 4 | 6 | 4 | 8 |
| 4, 5 | 2 | 2 | 4 | 8 |
| 6, 7 | 2 | N/A | 4 | 8 |
It is the programmer’s responsibility to ensure that no two concurrent DSD
operations share an output or input queue:
task t() void {
@mov16(fabric_out_dsd, memory_dsd1, .{ .async = true });
@mov16(fabric_out_dsd, memory_dsd2, .{ .async = true }); // Bad: same
// output queue
}
In the example, two concurrent asynchronous operations are spawned using the
same fabout_dsd as the destination operand. Therefore, they also use the
same output_queue, which is invalid.
It is the programmer’s responsibility to ensure that there are no elements in a
queue before reusing it for a different operation.
Microthreads
Asynchronous DSD operations require a hardware microthread, which is a finite
resource.
A hardware microthread is identified by an integer identifier called
a microthread ID.
On WSE-2 the microthread ID is implicitly determined by one
of the input or output queues involved in the operation:
- If a
fabout_dsd operand is used, the microthread identifier is the same
as the output_queue identifier.
- Otherwise, the microthread identifier is the same as the
input_queue
identifier of the first fabin_dsd operand.
It is the programmer’s responsibility to ensure that no two concurrent DSD
operations share a microthread.
const fabric_out_dsd = @get_dsd(fabout_dsd,
.{.extent = 10,
.output_queue = @get_output_queue(0)});
const fabric_in_dsd = @get_dsd(fabin_dsd,
.{.extent = 10,
.input_queue = @get_input_queue(0)});
const mem1_dsd = @get_dsd(mem1d_dsd, ...);
const mem2_dsd = @get_dsd(mem1d_dsd, ...);
task t() void {
@mov16(fabric_out_dsd, mem1_dsd, .{ .async = true }); // Microthread ID 0
@mov16(mem2_dsd, fabric_in_dsd, .{ .async = true }); // Bad: same
// Microthread ID!
}
On WSE-3 the user has the option to explicitly specify the microthread ID
of a given asynchronous DSD operation. This means that it can be different
from the operands’ respective queue IDs
(see Microthread IDs).
Microthread Priority
The Cerebras hardware supports a priority setting for asynchronous operations.
This is also called microthread priority.
On WSE-2, an asynchronous DSD operation with a fabric input DSD as its
destination may have priority specified as follows:
@mov16(destination_dsd, source_dsd,
.{ .async = true, .priority = .{ .high = true } });
Valid choices for priority are high, medium, and low. On WSE-2,
the default when .priority is omitted is low.
On WSE-3, the priority needs to be specified in the DSDs:
const source_dsd = @get_dsd(fabin_dsd, .{
.extent = 10, .input_queue = in_queue,
.priority = .{ .high = true }
});
@mov16(destination_dsd, source_dsd, .{ .async = true });
or in the FIFOs
var fifo_buffer = @zeros([32]i16);
const fifo = @allocate_fifo(fifo_buffer, .{ .priority = .{ .low = true } });
When .priority is omitted on WSE-3, the microthread priority defaults
to high.
In general, the hardware will favor the scheduling of higher-priority
operations when multiple microthreads are running. Priority of the main
thread, i.e., of non-async operations, may also be adjusted. By default,
the main thread’s synchronous operations sit between medium and low
microthread priority — this level corresponds to the MEDIUM_LOW value
of the
main_thread_priority
level enum. The main thread can be raised to MEDIUM, MEDIUM_HIGH,
or HIGH at comptime or at runtime by calling
update_main_thread_priority on the imported
<tile_config>.main_thread_priority submodule.
Explicit Index Offset
A DSD operation may have an index configuration field, which is expected to
be an unsigned 16-bit integer value. If this setting is combined with the
wavelet_index_offset property of memory and/or fabout DSDs, it will have the
following semantics:
- Memory DSDs: the
index value represents a word offset that is added to
the base address of the underlying memory buffer.
- Fabric Output DSDs: the
index value represents the index that is set
to all outgoing wavelets, i.e., all outgoing wavelets will have index set
in their high 16-bits.
For example:
const array = @zeros([size]u16);
const memDSD = @get_dsd(mem1d_dsd, .{
.tensor_access = |i|{10} -> array[i],
.wavelet_index_offset = true
});
const outDSD = @get_dsd(fabout_dsd, .{
.extent = 1,
.fabric_color = out,
.wavelet_index_offset = true,
});
task my_task() void {
// The addition will start at an offset specified
// by 'my_index'.
@add16(memDSD, memDSD, 42, .{.index = my_index});
// The outgoing wavelets will have 'my_index' stored in
// their high 16-bits.
@add16(outDSD, memDSD, 42, .{.index = my_index});
}
The index configuration will be ignored by DSDs that do not have the
wavelet_index_offset property enabled.
Advanced DSD Features
SIMD Mode
When using 16-bit values with fabric DSDs, it is possible to send or receive
more than one value in a single wavelet using the so-called SIMD mode. The
following code block shows how to use SIMD-32 mode with a fabric output DSD.
const out_dsd = @get_dsd(fabout_dsd, .{
.extent = 10,
.fabric_color = out_color,
.simd_mode = .{ .simd_32 = true },
});
In simd_32 mode, a single wavelet carries two 16-bit values. In simd_64
mode, two wavelets must be ready, otherwise the DSD operation stalls. In
simd_32_or_64 mode, the operation proceeds (i.e. it doesn’t stall) as long
as at least one wavelet is ready.
On WSE-2, but not WSE-3, simd_mode may also be set on FIFOs:
const my_fifo = @allocate_fifo(
some_buffer,
if (@is_arch("wse2"))
.{ .simd_mode = .{ .simd_64 = true } }
else
.{}
);
Reset a Source Operand
When the destination operand is a fabric output DSD, once the DSD operation is
complete, the architecture can clear the memory vector represented by the source
operand of the DSD operation. For instance, the following block of code sets
the fabric output DSD properties so the memory represented by the operation’s
first source operand is reset to zero when the operation completes.
const out_dsd = @get_dsd(fabout_dsd, .{
.extent = 10,
.fabric_color = out_color,
.zero = .{ .first_source = true },
});
const in_first_dsd = @get_dsd(mem1d_dsd, .{
.tensor_access = |i|{10} -> first_source[i]
});
const in_second_dsd = @get_dsd(mem1d_dsd, .{
.tensor_access = |i|{10} -> second_source[i]
});
// Multiply vectors and send to fabric. Reset `first_source` when complete.
@fmulh(out_dsd, in_first_dsd, out_first_dsd);
To reset the second source operand’s memory, use .zero = .{ .second_source = true }. When the DSD operation has just one source operand, use
.second_source = true. At any time, only one of first_source or
second_source can be used.
Advancing Switch Positions
Fabric output DSDs can automatically advance switch positions when the last
wavelet is sent. To use this feature, set the advance_switch field of the
fabric output DSD to be true, like in the example below, which will cause the
switch position for the color out_color to advance after all ten wavelets
have been sent to the fabric.
const out_dsd = @get_dsd(fabout_dsd, .{
.extent = 10,
.advance_switch = true,
.fabric_color = out_color,
});
Control Wavelet Transform handles relaying control wavelets. Consider a scenario
where there is a “buffering” PE which receives wavelets from the fabric and
pushes them into a FIFO, using a microthread. There is also another microthread
that pops data from the FIFO and sends them into the fabric. What if there is a
requirement to relay control wavelets as well? By default, the approach
described above cannot work since the task receives only the “index” and “data”
bits of the wavelets, and the bit signifying that a wavelet is a control wavelet
is outside of those bits. That means that if a control wavelet is pushed into
the FIFO, the control bit is lost, so when it’s the time to pop it, it will be
sent away as a regular wavelet, instead of a control wavelet.
To get around this limitation, the control_transform field can be used. By
specifying control_transform to be true for the fabric input DSD, when a
control wavelet is received, the two most significant bits of the index portion
of the wavelet are overwritten to signify that the wavelet stored in the FIFO is
a control wavelet. Then, a fabric output DSD with control_transform set to
true can be used to reconstruct control wavelets and send them to the fabric.
var in_dsd = @get_dsd(fabin_dsd, .{ .fabric_color = recv_channel,
.extent = 100,
.input_queue = @get_input_queue(0),
.control_transform = true });
const out_dsd = @get_dsd(fabout_dsd, .{ .extent = 100,
.fabric_color = send_channel,
.output_queue = @get_output_queue(1),
.control_transform = true });
var buf = @zeros([5]u32);
const fifo = @allocate_fifo(buf);
task buffer() void {
@mov32(fifo, in_dsd, .{ .async = true });
@mov32(out_dsd, fifo, .{ .async = true });
}
Note since the two most significant bits of the index are overwritten, when
control_transform is used, only the least significant 14 bits of the index
can be utilized by the user. This property can only be used with fabric DSDs.